"It isn't restricted to executives, it is the same information released at the same time so we can all figure out on our own what is needed. Be transparent "We send a daily email with all key performance indicators to everyone in the company," says Paananen, causing a few eyebrows to be raised.At least until it is released when the reaction and requests of users become the dominant factors in its evolution. individual designers can make decisions and optimise for speed and create sense of ownership within the games." He says no-one knows the potential of a game and its chances of success or failure better than its creators. Minimise bureaucracy "It maximises the time people can spend on their work.Paananen puts Supercell's success firmly at the quality of his employees, but offers four key factors to get the most from them:
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